Apr 17, 2006, 03:52 AM // 03:52
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#1
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Academy Page
Join Date: Apr 2006
Guild: Dragon Academy
Profession: Mo/Me
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Rate my build please
this is my gvg build feel free to critisize, compliment or tell me what to drop and add.
Monk/mez
Guardian
reversal of fortune
mend condition
sig of devotion
contemplation of purity
mantra of recall
inspired hex
boon
Last edited by Ravex; Apr 17, 2006 at 09:19 PM // 21:19..
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Apr 17, 2006, 04:19 AM // 04:19
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#2
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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a: monks shouldn't carry res
b: you mean MEND condition, because restore is elite
I'd recommend dropping res sig, and bringing either holy veil, prot spirit, or sig of devotion, depending on what the other monks are running.
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Apr 18, 2006, 02:56 PM // 14:56
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#3
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Monks shouldn't carry res in pvp. There simply aren't enough skillbars. The same build works for me so 10/10! XD
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Apr 18, 2006, 03:03 PM // 15:03
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#4
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Ravex
this is my gvg build feel free to critisize, compliment or tell me what to drop and add.
Monk/mez
Guardian
reversal of fortune
mend condition
sig of devotion
contemplation of purity
mantra of recall
inspired hex
boon
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mend ailment so you can remove conditions from yourself as well.
i'd go holy veil over inspired hex. waiting 20 seconds to remove another hex sucks.
protective spirit is hard to leave home without.
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Apr 19, 2006, 05:35 PM // 17:35
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#5
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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Quote:
Originally Posted by Ravex
this is my gvg build feel free to critisize, compliment or tell me what to drop and add.
Monk/mez
Guardian
reversal of fortune
mend condition
sig of devotion
contemplation of purity
mantra of recall
inspired hex
boon
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I know you included signet of Devotion for energy management, but I think since this is GvG its cast time would become a liability. So I would drop that for holy veil or divine intervention or prot spirit. Other than that I think the build looks pretty good.
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Apr 19, 2006, 05:57 PM // 17:57
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#6
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Frost Gate Guardian
Join Date: May 2005
Location: USA
Guild: The Illuminati [Illu]
Profession: Mo/
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Signet of Devotion can be a liability at times because of its cast time for sure. In this case I would suggest dropping it in favor of Drain Enchantment. Along with that swap, change Inspired Hex to Holy Veil. Drain Enchantment gives slightly more energy per minute than Inspired Hex does and it is used offensively. With plenty of practice and some hard work on focus swapping you can learn to make do without Signet of Devotion.
Also, if you're using a PvE character make sure to bring a couple of different head scalps. You need a Divine Favor head scalp with a Superior Divine Favor rune in it. I would also recommend a Protection Prayers scalp with a minor Protection Prayers rune. Use the superior runed head scalp to get a 15 Divine Favor cast of Divine Boon and then swap it to the minor Protection Prayers to gain the 75 health back.
Base attributes:
Divine Favor - 10
Protection Prayers - 11
Inspiration Magic - 10
Last edited by TheArrow; Apr 19, 2006 at 06:01 PM // 18:01..
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Apr 19, 2006, 09:04 PM // 21:04
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#7
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Academy Page
Join Date: Apr 2006
Guild: Dragon Academy
Profession: Mo/Me
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after listening to evryone this is what ive got now. thanks for all the sugestions.
Monk/mez
Guardian
reversal of fortune
mend ailment
drain enchantments
contemplation of purity
mantra of recall
holy viel
boon
Last edited by Ravex; Apr 19, 2006 at 11:22 PM // 23:22..
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Apr 19, 2006, 09:29 PM // 21:29
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#8
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Ravex
after listening to evryone this is what ive got now. thanks for all the sugestions.
Monk/mez
Guardian
reversal of fortune
mend condition
drain enchantments
contemplation of purity
mantra of recall
holy viel
boon
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man i'd keep mend ailment in there over mend condition. you need to drop conditions off of yourself. and it's hard to leave home without protective spirit. drain enchantment can be switched with inspired hex or inspired enchantment or mend condition, depending on what you'll be facing.
Last edited by holden; Apr 20, 2006 at 07:11 PM // 19:11..
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Apr 20, 2006, 06:56 PM // 18:56
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#9
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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holden, he has CoP...
I run an almost identical build in pvp (what you had without the rez before it was revised) for random arenas, it's pretty good...
The one thing that you want to keep in mind (it seems like a "duh", but trust me) is that when using CoP, do not count on RoF to be your target for CoP, it won't work very well (died because of that last night...).
If this is a pvp only build (i.e. pvp weapons from game database thing) then you should have an offhand with a 20% chance for +1 to divine favor on one of your weapon swaps (i.e. weapon/focus, neg energy wep/focus with +1 divine). The reason for that is so that you can simply recast boon until you get the +1 divine to hit it...it doesn't seem like much, but there's a slim chance that it may be needed...and if that chance arises and you don't have it... Well, you get what I'm saying.
Good Luck!
EDIT FOR CLARITY: the warning about CoP means that don't count on RoF as an enchantment to remove for the CoP bonus since it gets removed so easily (getting hit with a pebble by an ant removes it).
Last edited by Bloodied Blade; Apr 20, 2006 at 06:58 PM // 18:58..
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Apr 20, 2006, 07:06 PM // 19:06
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#10
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Bloodied Blade
holden, he has CoP...
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so you're saying to drop boon with cop everytime he has cripple on him? so he can recast boon at the cost of 5 energy more than he needed to spend if he just brought mend ailment with him?
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Apr 20, 2006, 07:13 PM // 19:13
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#11
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Running CoP, Mantra of Recall and Mend Condition is stupid in my opinion.
If you rely on CoP to be your Condition Removal, you might have to CoP MoR at the wrong time. I'd say Mend Ailment in this build, even though I prefer Mend Condition while running Energy Drain.
So, I'd drop Mend Condition for Mend Ailment, and CoP for Holy Veil.
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Apr 20, 2006, 07:18 PM // 19:18
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#12
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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Quote:
Originally Posted by Bloodied Blade
If this is a pvp only build (i.e. pvp weapons from game database thing) then you should have an offhand with a 20% chance for +1 to divine favor on one of your weapon swaps (i.e. weapon/focus, neg energy wep/focus with +1 divine). The reason for that is so that you can simply recast boon until you get the +1 divine to hit it...it doesn't seem like much, but there's a slim chance that it may be needed...and if that chance arises and you don't have it... Well, you get what I'm saying.
Good Luck!
EDIT FOR CLARITY: the warning about CoP means that don't count on RoF as an enchantment to remove for the CoP bonus since it gets removed so easily (getting hit with a pebble by an ant removes it).
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Agreed he does have CoP, utilize it with Divine Boon -- if you were wondering will heal you nicely and remove a condition in the process.
As for the weapon/focus item try for something that will give you fast skill recharge/and +20% enchantments. +1 in Divine Boon is sorta trivial since you should already have both prot and divine nearly max'd for the build so a +1 is semi-worthless.
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Apr 20, 2006, 08:02 PM // 20:02
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#13
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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in my opinion cop is the 'oh shit' handle. you're suddenly overwhelmed with both hexes and conditions and you're low on health. to make sure you don't have to pull that handle bring holy veil and mend ailment.
reversal of fortune
guardian
mend ailment
holy veil/inspired hex
protective spirit
cop
divine boon
mantra of recall
I just changed from monk/necro to monk/mes so tell me this. if you've covered boon with mantra of recall, when you use CoP and it drops MoR does it give you the energy?
Last edited by holden; Apr 20, 2006 at 08:14 PM // 20:14..
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Apr 20, 2006, 08:28 PM // 20:28
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#14
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Yes, MoR gives you Energy when it ends, in what way, doesn't matter.
You can't protect Boon from CoP though, CoP removes all Enchantments on you.
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Apr 20, 2006, 08:33 PM // 20:33
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#15
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Maxiemonster
Yes, MoR gives you Energy when it ends, in what way, doesn't matter.
You can't protect Boon from CoP though, CoP removes all Enchantments on you.
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yes. head up my ass. thanks maxie.
so to get back to it.....without mend ailment the only way to remove conditions from yourself is CoP. then you'll have to recast MoR and boon, costing 15 energy, 20 including CoP, just to remove one condition.
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Apr 20, 2006, 08:36 PM // 20:36
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#16
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Yes, if CoP drops MoR you do get the energy from MoR. A lot of people believe that you should not use CoP to drop MoR, but what simple energy efficiency does not account for is the actual immediate *need* for the energy.
CoP is imo the most handy pvp skill out there (it saved me like 9 times in one night...Virulence is irritating, wastes all of ~10 energy...).
The problem that I have with Mend Ailment though in pvp is that it's not as spammable as Mend Condition and it has a loinger cast time. It really depends on what you're doing (in RA I found that I don't get conditions often).
I'm considering Holy Veil over inspired hex since HV can be cast on yourself as a precaution to slow down a necromancer hexer/mesmer hexer and also to remove hexes.
In regards to HV, is it reasonable to keep it on until you're sure of what the other team is (i.e. If they have a necromancer with hexes/an anti-caster) or should you cast it once you see that they have a mesmer/necro (possibly alerting them to the fact that they should remove HV).
Just wondering...
Thanks!
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Apr 27, 2006, 06:39 PM // 18:39
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#17
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Home
Guild: Children Of Orion
Profession: Mo/Me
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Quote:
Originally Posted by Ravex
this is my gvg build feel free to critisize, compliment or tell me what to drop and add.
Monk/mez
Guardian
reversal of fortune
mend condition
sig of devotion
contemplation of purity
mantra of recall
inspired hex
boon
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Thats a basic boon prot build....
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Apr 27, 2006, 09:53 PM // 21:53
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#18
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Forge Runner
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Would shield of regeneration a be good skill to have? I know I'm not helping this person here, but I'm just surious since you're all into the builds.
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Apr 27, 2006, 10:39 PM // 22:39
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#19
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would say if you are going to run a res use signet this is only for RA and TA not HA and GvG.Otherword you build doesn't look bad might want to test though that is what I do.
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Apr 28, 2006, 02:07 AM // 02:07
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#20
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by gameshoes3003
Would shield of regeneration a be good skill to have? I know I'm not helping this person here, but I'm just surious since you're all into the builds.
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no. shield of regeneration is trash. 15 energy, 1 sec cast time, 20 sec recharge. the recharge and energy cost kill the skill. stay away from this elite.
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